<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Cheat Engine 7.7 Released  (скоро выйдет для windows)]]></title><description><![CDATA[<p dir="auto">May 29 2026:Cheat Engine 7.7 Released for Windows, Mac and Linux for Patreons</p>
<p dir="auto">It took a bit too long for a new public release. Sorry about that. But there's finally a new version of cheat engine out<br />
My patreon members can get it here</p>
<p dir="auto">(The public windows release will come in a few days)</p>
<p dir="auto">Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater!</p>
<p dir="auto">Changes:</p>
<p dir="auto">Memrec class now has an OnActivationFailure callback<br />
globalalloc symbols do not save in tables anymore<br />
added static field address lookup for .net core and microsoft clr<br />
script tag can now be hidden<br />
Lua: Added methods for OrderedList objects. Useful for accessing the History object of disassemblerview and hexview<br />
Lua: LuaEngine windows now have their own luastate so breakpointed states won't get messed up by potential timers or other luaengine dialogs<br />
fpu debug dialog now shows when values change while stepping<br />
speedhack: mono/il2cpp with unity now should freeze the game when the game sets the speed to 0<br />
dotnetinfo: added an enumstatic dialog<br />
find what addresses this code accesses: changed the color of blue in the darkmode dialog<br />
New table specific options<br />
added completion to lua code in auto assembler<br />
You can now dissect structures directly from dotnetinfo<br />
added modulePreference for symbol loading. When multiple modules have the same symbol, this list determines which modules has priority. (Already populated for windows and linux)<br />
break and trace: new option to break on trace stop<br />
break and trace: trace until initial function exit<br />
threadname support<br />
waitForallsymbols now shows a dialog when it takes too long<br />
custom types of the integer variant are now 8 byte in 64-bit CE<br />
added several new custom type examples/templates<br />
added a .net 8 example plugin<br />
more info now has tabs<br />
AutoAssembler: added {$ifdef} /{$endif} and {$ifndef}/{$endif} blocks<br />
mono method lookup now supports generics and parameters<br />
AutoAssembler command: Hook(address, addresstogoto, originalcode) where originalcode will be allocated and filled for you<br />
AutoAssembler command: unhook(address)<br />
AutoAssembler command: aobscanfunction(name, functionstart, aob)<br />
Mono: Better class/method lookup (generic support and parameters for methods)<br />
lua:registerSymbolLookupCallback functions now also have access to the original string as well (only use it to determine if you should return nil or not)<br />
dotnetdatacollector now takes less time to determine if something is an object in the heap or not<br />
memoryviewer has a new 'marker' type of highlights also controllable from lua.<br />
memoryviewer has a new function to highlight all lines that are used as a jump destination so it's easier to determine where to hook<br />
.net plugins: The .net 9 runtime requirements also link with aspnetcore<br />
added OnMouseWheelEvent support<br />
added AI commands<br />
ported CE to linux<br />
.net info static field now has a context menu to copy the data<br />
Added binary notation in aobscan |010**010|<br />
lua memscan has a new propery called Results which will get your all the results without the need of a foundlist helper<br />
custom type now has an 'internalOnly' property so you can use the type without notifying the user it exists<br />
You can now view tablefile contents as text<br />
added a Markdown viewer control<br />
added stacktrace lua command<br />
added a new extensions folder to CE which will load files based on a loadorder.txt<br />
moved the AI stuff to the Extensions folder<br />
added some basic unreal engine structure dissect support<br />
added binary type to structure dissect<br />
structure dissect can now load pdb structures better<br />
added a preview fields to pointers and nested types, and an option to prioritize which fields to show first<br />
added json lua library<br />
adjusted getThreadList to return a threadlist in lua if no stringlist was provided<br />
added executeCodeExThread and executeMethodThread where you can specify the thread to let the code run<br />
form property Ghost, which allows you to click through it to the window behind it. Handy for overlays<br />
ceshare now supports multiple server lists<br />
ceserver can now deal with containered paths better</p>
<p dir="auto">Fixes:<br />
fixed injecting dll's while pdbs are being loaded<br />
fixed a memory leak with the memory scanner<br />
luacode not working when there's multiline comments at the top of the script<br />
pdb moduleload dialog showing the wrong info<br />
memoryrecord options not loading back<br />
speedhack causing lag on some games<br />
speedhack symbols saving inside tables while they should not<br />
speedhack hotkey not saving if you don't select another entry first<br />
assembling j* +# inside a region above 7fffffff would make it generate a wrong codeblock<br />
disassembling vmovdqu shows wrong parameters<br />
settings dialog: the option to handle unexpected exceptions isn't displayed as if it's set<br />
parameter passing when launch as admin is enabled<br />
access violation issue with break and trace dialog when loading a trace<br />
freeze/crash on autoattach related to the pick process flasher<br />
lua: Fixed single run timer running more than 1 time when the timer handler shows a dialog<br />
monodatacollector: fixed an issue with multiple threads at the same time causing a disconnect<br />
fix break on unexpected breakpoints<br />
fixed enum values in il2cpp<br />
ceserver: fixed modulesize lookup<br />
fixed always hide children option<br />
fixed loadPlugin lua command adding to the permanent list<br />
convertToUtf8 is now stable when giving it incorrect parameters<br />
reassemble can now handle call [] and jmp []<br />
'step out' when the stack contains an unparsable string works now<br />
disassembling rorx now doesn't show a double , anymore<br />
dialogs won't show on the wrong monitor anymore<br />
the previous build missed a few lua script extensions for structure to C lookup. They are present now<br />
fixed code finder doubleclick actually hiding the memoryview window instead of showing it<br />
fixed header passing when using postURL from the internet object<br />
fixed lua engine search direction parameter<br />
fixed aob template scripts for hook<br />
fixed inputQuery<br />
fixed CE loading .net9 runtimes close enough to 9.0.0<br />
fixed relative notations using +/-xxx<br />
structure compare reload file now cleans up old buffers<br />
fixed groupscan double and float scans when scanning out of order<br />
fixed assembling of instructions with width size specific values (broke due to the calculation ability)<br />
fixed the full injection template<br />
fixed autoassembler targetself messing up the processid breaking modulelists<br />
don't render strings longer than 1000 characters in the addresslist<br />
fixed memory access on windows on windows64 for arm64<br />
fixed mono unboxing<br />
dbvm fixed an issue with dr6 flags not being properly set in some rare cases<br />
mono: fixed enum handling for invoke method and dialog<br />
windows .net: fixed<br />
debugging: fixed avx state being set to 0<br />
gdb: several fixes</p>
]]></description><link>https://celua.ru/topic/172/cheat-engine-7.7-released-скоро-выйдет-для-windows</link><generator>RSS for Node</generator><lastBuildDate>Sun, 07 Jun 2026 12:00:03 GMT</lastBuildDate><atom:link href="https://celua.ru/topic/172.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 06 Jun 2026 18:57:09 GMT</pubDate><ttl>60</ttl></channel></rss>