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    CE 7.5 (или 7.6)

    Запланировано Прикреплена Закрыта Перенесена Cheat Engine
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    • MasterGHM Не в сети
      MasterGH Администраторы
      отредактировано

      3ad99bad-b11c-4d30-a80e-1257a17ae2c4-image.png

      Вышла новая версия CE:
      Ссылка на скачивание на официальном сайте.

      February 12 2025:Cheat Engine 7.6 Released for public: Nope, something went wrong

      January 20 2025:Cheat Engine 7.6 Released for Windows for Patreons (Mac and public will be here soon):

      I'm glad to announce the release of Cheat Engine 7.6. It has taken a while but I did manage to cram in a few neat fixes and improvements

      My patreon members can get it here

      (The public release is here now as well)

      Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater!

      Changes:

      No more version numbering in the main caption. Only the about screen now has it

      can run without admin and asks for admin if needed (you can set to run as admin in settings as well)

      better error reporting (Especially if using the debugsymbol version)

      symbol synchronization. Symbols are shared between CE instances and remembered when reopening CE

      Speedhack v3 now replaces the old speedhack in windows. No more speedhack dll's to inject (more dll's to follow in the future)

      Speedhack also works better in unity games now (no need to turn of vsync anymore)

      byteTableToxxx now support an start index

      autoassembler command AOBSCANEX - Scan only executable memory

      c compiler: added __stdcall define

      c compiler: windows: auto assembler can deal with stdcall mangled symbols names, and c compiler can deal with unmangled symbols when stdcall is used

      c compiler: header files are used as table files. And tablefiles can have any name now

      added Java info similar to .net/mono info

      improved the .net info classlist performance (especially noticable in ceserver)

      ctrl+space on selected bytes in hexview will make the disassembler go there

      bunch of mono info improvements

      lua: treenode.Index is now writable

      redesigned the internals of structure dissect. Expect many new bugs there, please report! (I already know a few of them, but just waiting to get a report on them before fixing 😉 )

      updated the tcc library to a more recent version

      {$luacode} doesn't need dll injection to function anymore

      auto assembler DB command has been updated to allow relative changes. e.g: DB +1 +2 will increase the bytes 'db' is done at with 1 and 2 respectively

      you can't destroy luafile stream objects anymore. You now have to destroy the luafile itself

      added more language support for AA scripts

      added a new debugger interface: gdbserver

      error out scripts that try to access GUI controls from other threads. (remove threadsafegui.lua if you don't want it. But you will have a buggy CE)

      tablist can't be clicked while scanning is active

      removed the close button from the comments dialog

      memoryregion view columns can be sorted now

      C code: ANDROID define set on android targets

      lua: disassembler view now has a SelectionSize property

      lua: caretX and caretY are now exposed to synedit

      lua: TSynAutoComplete can be created

      lua: ModuleLoader can now load streams and tablefiles

      memory records can now set a value on freeze/unfreeze/restore to original on unfreeze

      memory records can hide the checkbox and choose to move the description to the furthest left

      you can now link a memoryview hexview with a structure window column, so it's address changes when the hexview changes

      patchscan will now tell you it's not going to work when you don't select any module

      improved dark mode visuals

      added option to ignore the upper byte of a pointer when doing a pointerscan (ARM memory tag security feature)

      groupscan now supports aobscan types as well

      aobscan in hexadecimal mode now supports the following operators: >XX : value has to be higher than XX,

      disassembler ARM64: Added some colors

      .net info: improved the class search

      .net info: static methods don't need an address anymore

      .net info: static methods now have a different color

      .net info: added a config window where colors can be changed

      .net info: invoking a method allows you to create objects using the dialog

      encodeFunction results generated in another architecture can now can used by decodeFunction

      structure dissect now follows the setPointerSize() directive better

      added lua include files

      cpuid recording in dbvm

      complete redesign of error handling in the mono data collector

      the monodatacollector is now multithread aware

      added a bunch of lua commands to make it easier to create manual process and modulelists

      added dmahelper.lua, which is an example script to show how to use direct memory access to get a processlist, and modulelist, and how to hook that info up to CE

      some lua callback now have a first parameter so they run even before ce's internal handler

      added ceserver command EXTCMD_DLERROR to get the error when module injection fails

      improved il2cpp method enum speed

      the threadsafe script terminator now shows a dialog asking you if you wish to kill the script or not

      lua: Added loadNewSymbols() so not all symbols need to be reloaded on dll injection

      lua: Added setSpecialScanOptionsOverride so you can control which memory regions to scan (handy for emulators)

      Fixes:

      Loooots of fixes in ceserver from symbollookup to debugging, pipes, basic initialization going wrong, etc...

      fixed symbol to address lookup picking an old version of a same named symbol instead of later (was an issue with symbollists, like ccode)

      fixed an error with .net/mono info giving an error when looking at a string

      fixed disassembling of some vector instructions

      fixed VEX instructions not working in 32-bit targets

      fixed the translation files not being up to date in the installer

      dissectcode high dpi fix

      fixed structure dissect without using a structure dissect window

      yet even more disassembler issues related to x86 vex and aarch64

      fixed issue when ticking and unticking a checkbox in the pointerscan config

      fixed some font colors and types so they adjust based on default windows config

      fixed luacode when the target is 32-bit

      fixed the memview disassembler bugging out when the window height is too small

      dbvm: fixed an issue that would crash DBVM

      Lua: Debugging scripts now doesn't delete existing debug routines

      Lua: Fixed StructureFrm.getSelectedStructElement()

      assembler x86_64: fix assembling ymm,m256 parameters

      assembler x86_64: fixed pextrd

      ultimap1: fixed the ret filter

      debug information is no longer available when no process has been opened yet

      c/ccode: windows.h and some other default header files can now be included without errors

      c/ccode: fixed issue with chkstk symbol

      mono: Fixed dealing with value_type parameters and method invoking

      fixed issue where dbvm trace would error out on the results

      fixed assembling pextrd

      some fixes regarding roundbraces and calculations

      android: fixed issue when il2cpp is inside an apk

      bunch of other android related fixes (java and mono)

      fixed network modulelist to be more accurate

      fixed pointerscan for value scan

      manual map dll's now also loads the exception handling structure

      February 14 2023:Cheat Engine 7.5 Released for public:

      February 8 2023:Cheat Engine 7.5 Released for Windows for Patreons (Mac and public will be here soon):

      I'm glad to announce the release of Cheat Engine 7.5 which has some really neat improvements over 7.4

      My patreon members can get it here

      (The public release will be here any day now. Waiting for the advertisers / network owners to accept it)

      Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater!

      Changes:

      from patreon 7.4.3 to public 7.5:

      removed the driver requirement for the access memory regions tool

      added 1 byte jmp instructions (that will install an exeption handler and place an int3 at the location)

      added a scanoption so you can skip unpaged memory. (should prevent targets from eating up RAM when scanned)

      reassemble() now rewrites an instruction using multiple lines when needed

      make some error messages more descriptive

      added an option to center the highlighted disassembler code to the center

      added an explanation why the driver won't load and a link with info on how to get it to load for now

      memoryrecord hotkeys can now be disabled individually

      codefilter: unwind info now gives less bad results

      added support for pseudo-ops like cmpss/sd/ps/pd

      lua: added ceserver commands

      lua: show a stacktrace on execution error

      lua: added convertToUTF8(stringbytetable, regioncode)

      made loading CT files with signatures possible under wine and proton

      from patreon 7.4.2 to patreon 7.4.3:

      ceserver: pipe support (mono data dissector)

      ceserver: added change memory protection capability

      ceserver: Available options can now be sent to the CE GUI

      .netinfo: Replaced the fields view with a tree

      network config: The processlist now has focus after opening a server

      lua: added virtualstringtree

      lua: added invertColor

      lua: added disassembleBytes(bytestring)

      autoassembler: now a visual warning is shown when nearby allocation fails

      autoassembler: the templates now generate 14 byte jmp safe original code blocks as well

      pointerscan now has a deviation option for "pointer must end with offset" to help find pointers back after update

      ultimap: added copy selected results to clipboard

      from patreon 7.4.1 to patreon 7.4.2

      ipt: Added intel process trace feature provided by microsoft.

      ceserver: Improve the modulelist fetch speed, more stable

      ceserver: option to disconnect from closed ceservers

      ceserver: the discovery list is now also a history list

      ceserver: implement injection on arm64 as well

      ceserver: also gets the fpu registers now

      assembler x86_64: prefer mov rax,[rip+xxx] over mov rax,[imm64]

      disasembler x86_64: switch from r#l to r#b because why not

      mono: the dll now has a versioncheck so that you don't accidentally mix monodatacollector dll's

      mono: deal with situations where there is no mainform

      mono/.net: the methodlist is now sorted by name

      better arm disassembler and assembler

      better arm64 disassembler and assembler

      the scanregions can be saved/loaded upon close/start ce (seperate option in settings)

      added an option to skip loading .PDB files

      a lot more functions are exposed to newstate threads

      added ranges scans to groupscan

      freeze+allow increase/decrease now also looks if the value is signed

      trainers: Forms and controls now scale based on DPI

      changing record showassigned/showashex now also applies to other selected entries

      texttraces now don't save as .cetrace but as .txt now

      ccode: #include now searches table files for files there as well

      ccode: the internal symbolhandler can now deal with stdcalled function symbols

      lua: added ImageIndex property to TTreeNode

      lua: added OnValuechanged and OnValueChangedByUser callbacks to MemoryRecord objects

      lua: added getOpenedFileSize()

      lua: added onHelpEvent callback

      lua: added releaseDebugFiles()

      lua: added enumRegisteredSymbolLists() and enumRegisteredSymbols()

      lua: added getBitmap method to ImageList objects

      from public 7.4 to patreon 7.4.1:

      added .Visible property to treenode entries

      added .VisibleRowCount and .TopItem to listviews

      added arm64 disassembling and assembling

      added lua function "runCommand"

      added a radiobutton to select if the generated script will use 5 or 14 byte jmps.

      conditional jumps can now deal 2gb+ destinations (will get rewritten)

      dotnetinfo: Performance improvement

      memory record hotkeys now have a "Only while down" option

      Updated the dbghelp to a more recent version which can better handle nowadys pdb symbols

      different memory allocations now get placed within the initial allocation block. Protection is changed afterwards

      tracer can now step over rep instructions

      lua stringstream now inherits from memorystream, so you have access to the Memory field

      lua: Added a callback for whenever the structure list is modified

      added architecture distinguishing to ceserver

      pressing escape in the hotkey form will now close it

      added nested structure support

      added string based custom types

      ctrl+enter in the disassembler now shows relative addresses from that point

      the diffcount in "find out what accessess/writes" will now stay even when disabling the option to find the number of different addresses an instruction accesses

      Fixes:

      from patreon 7.4.3 to public 7.5:

      vehdebug: Fixed a case where a new thread creation or other event would cause another event that would trigger at exactly the same time to get the exception ignored and just continued

      monodatacollector: fixed invoke method

      dotnetdatacollector: Fixed issue of loading a wrong version of dbgshim.dll

      fixed disassembling cvtdq2pd

      from patreon 7.4.2 to patreon 7.4.3:

      ceserver: Fixed extension loading in some cases

      ceserver: fixed stepping on x86 targets

      fixed the name showing as [physical memory] instead of the filename when opening a file

      fixed a rare error when scanning using specific options

      fixed some documentation in celua at some points

      fixed stackview in "more info" being garbage/access violation

      fixed tracer search for instructions ending with ]

      fixed enumExports lua function

      fixed issue where vehdebug would crash

      fixed the assembler from handing [rex+reg*x] as a symbol when debugging

      fixed the disassembler backlist

      fixed termination issue on the memscan object

      from patreon 7.4.1 to patreon 7.4.2

      Fixed the tracer search for instructions ending with a ]

      VEH debug: Fixed the potential of invalid handles being used

      Kernelmode debug and VEH debug: Fixed setting context on non suspended threads

      fixed the lua_pcallk delegate in the c# plugin example

      fixed speedhack on wine 7.0

      fixed high dpi issue of structure dissect on first view

      fixed high dpi issue on find what access/writes dialogs

      restored the anchor editor (was gone in 7.4.1)

      fixed .net info instance lookup issue

      fixed customtypes getting marked as string (bug introduced in 7.4.1)

      fixed runcommand

      fixed modalforms from losing their text color internally (bug introduced in 7.4.1)

      mac: fixed some progressbars not properly updating

      from public 7.4 to patreon 7.4.1:

      fixed the all type not finding 4 types when double was deselected

      fixed the "all" type when not using double

      fixed ccode esp access in 32-bit and "reg"f types

      fixed disassembling when using binutils for disassembly

      fixed the tablefiles menulist eating memory because they didn't get deleted properly

      fixed .net issues that use obfoscated modules and missing metadata

      fixed paring value starting with a - or +

      fixed assembling pmovmskb

      fixed disassembling vgather* vex256 instructions and allow usage of xmm/ymm registers as address (for instructions that allow it. Like this one)

      fixed the addresslist not giving a proper error when using multiple enable or disable section

      fixed error when using ctrl for speedhack hotkeys

      fixed the groupscan command parser from assigning wildcard to the wrong combobox

      fixed disassembling xchg eax/rax,xxx

      fixed lua custom type registering as float when using the non lua function method

      fixed small memoryscan issue for data at the end of a memoryblock

      ccode doesn't register useless symbols anymore

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