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    Cheat Engine 7.7 Released (скоро выйдет для windows)

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    • MasterGHM Не в сети
      MasterGH Администраторы
      отредактировано

      May 29 2026:Cheat Engine 7.7 Released for Windows, Mac and Linux for Patreons

      It took a bit too long for a new public release. Sorry about that. But there's finally a new version of cheat engine out
      My patreon members can get it here

      (The public windows release will come in a few days)

      Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater!

      Changes:

      Memrec class now has an OnActivationFailure callback
      globalalloc symbols do not save in tables anymore
      added static field address lookup for .net core and microsoft clr
      script tag can now be hidden
      Lua: Added methods for OrderedList objects. Useful for accessing the History object of disassemblerview and hexview
      Lua: LuaEngine windows now have their own luastate so breakpointed states won't get messed up by potential timers or other luaengine dialogs
      fpu debug dialog now shows when values change while stepping
      speedhack: mono/il2cpp with unity now should freeze the game when the game sets the speed to 0
      dotnetinfo: added an enumstatic dialog
      find what addresses this code accesses: changed the color of blue in the darkmode dialog
      New table specific options
      added completion to lua code in auto assembler
      You can now dissect structures directly from dotnetinfo
      added modulePreference for symbol loading. When multiple modules have the same symbol, this list determines which modules has priority. (Already populated for windows and linux)
      break and trace: new option to break on trace stop
      break and trace: trace until initial function exit
      threadname support
      waitForallsymbols now shows a dialog when it takes too long
      custom types of the integer variant are now 8 byte in 64-bit CE
      added several new custom type examples/templates
      added a .net 8 example plugin
      more info now has tabs
      AutoAssembler: added {$ifdef} /{$endif} and {$ifndef}/{$endif} blocks
      mono method lookup now supports generics and parameters
      AutoAssembler command: Hook(address, addresstogoto, originalcode) where originalcode will be allocated and filled for you
      AutoAssembler command: unhook(address)
      AutoAssembler command: aobscanfunction(name, functionstart, aob)
      Mono: Better class/method lookup (generic support and parameters for methods)
      lua:registerSymbolLookupCallback functions now also have access to the original string as well (only use it to determine if you should return nil or not)
      dotnetdatacollector now takes less time to determine if something is an object in the heap or not
      memoryviewer has a new 'marker' type of highlights also controllable from lua.
      memoryviewer has a new function to highlight all lines that are used as a jump destination so it's easier to determine where to hook
      .net plugins: The .net 9 runtime requirements also link with aspnetcore
      added OnMouseWheelEvent support
      added AI commands
      ported CE to linux
      .net info static field now has a context menu to copy the data
      Added binary notation in aobscan |010**010|
      lua memscan has a new propery called Results which will get your all the results without the need of a foundlist helper
      custom type now has an 'internalOnly' property so you can use the type without notifying the user it exists
      You can now view tablefile contents as text
      added a Markdown viewer control
      added stacktrace lua command
      added a new extensions folder to CE which will load files based on a loadorder.txt
      moved the AI stuff to the Extensions folder
      added some basic unreal engine structure dissect support
      added binary type to structure dissect
      structure dissect can now load pdb structures better
      added a preview fields to pointers and nested types, and an option to prioritize which fields to show first
      added json lua library
      adjusted getThreadList to return a threadlist in lua if no stringlist was provided
      added executeCodeExThread and executeMethodThread where you can specify the thread to let the code run
      form property Ghost, which allows you to click through it to the window behind it. Handy for overlays
      ceshare now supports multiple server lists
      ceserver can now deal with containered paths better

      Fixes:
      fixed injecting dll's while pdbs are being loaded
      fixed a memory leak with the memory scanner
      luacode not working when there's multiline comments at the top of the script
      pdb moduleload dialog showing the wrong info
      memoryrecord options not loading back
      speedhack causing lag on some games
      speedhack symbols saving inside tables while they should not
      speedhack hotkey not saving if you don't select another entry first
      assembling j* +# inside a region above 7fffffff would make it generate a wrong codeblock
      disassembling vmovdqu shows wrong parameters
      settings dialog: the option to handle unexpected exceptions isn't displayed as if it's set
      parameter passing when launch as admin is enabled
      access violation issue with break and trace dialog when loading a trace
      freeze/crash on autoattach related to the pick process flasher
      lua: Fixed single run timer running more than 1 time when the timer handler shows a dialog
      monodatacollector: fixed an issue with multiple threads at the same time causing a disconnect
      fix break on unexpected breakpoints
      fixed enum values in il2cpp
      ceserver: fixed modulesize lookup
      fixed always hide children option
      fixed loadPlugin lua command adding to the permanent list
      convertToUtf8 is now stable when giving it incorrect parameters
      reassemble can now handle call [] and jmp []
      'step out' when the stack contains an unparsable string works now
      disassembling rorx now doesn't show a double , anymore
      dialogs won't show on the wrong monitor anymore
      the previous build missed a few lua script extensions for structure to C lookup. They are present now
      fixed code finder doubleclick actually hiding the memoryview window instead of showing it
      fixed header passing when using postURL from the internet object
      fixed lua engine search direction parameter
      fixed aob template scripts for hook
      fixed inputQuery
      fixed CE loading .net9 runtimes close enough to 9.0.0
      fixed relative notations using +/-xxx
      structure compare reload file now cleans up old buffers
      fixed groupscan double and float scans when scanning out of order
      fixed assembling of instructions with width size specific values (broke due to the calculation ability)
      fixed the full injection template
      fixed autoassembler targetself messing up the processid breaking modulelists
      don't render strings longer than 1000 characters in the addresslist
      fixed memory access on windows on windows64 for arm64
      fixed mono unboxing
      dbvm fixed an issue with dr6 flags not being properly set in some rare cases
      mono: fixed enum handling for invoke method and dialog
      windows .net: fixed
      debugging: fixed avx state being set to 0
      gdb: several fixes

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