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  • Программа для создания чит-кодов

    1 Темы
    1 Сообщения
    MasterGHM

    3ad99bad-b11c-4d30-a80e-1257a17ae2c4-image.png

    Вышла новая версия CE:
    Ссылка на скачивание на официальном сайте.

    February 12 2025:Cheat Engine 7.6 Released for public: Nope, something went wrong

    January 20 2025:Cheat Engine 7.6 Released for Windows for Patreons (Mac and public will be here soon):

    I'm glad to announce the release of Cheat Engine 7.6. It has taken a while but I did manage to cram in a few neat fixes and improvements

    My patreon members can get it here

    (The public release is here now as well)

    Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater!

    Changes:

    No more version numbering in the main caption. Only the about screen now has it

    can run without admin and asks for admin if needed (you can set to run as admin in settings as well)

    better error reporting (Especially if using the debugsymbol version)

    symbol synchronization. Symbols are shared between CE instances and remembered when reopening CE

    Speedhack v3 now replaces the old speedhack in windows. No more speedhack dll's to inject (more dll's to follow in the future)

    Speedhack also works better in unity games now (no need to turn of vsync anymore)

    byteTableToxxx now support an start index

    autoassembler command AOBSCANEX - Scan only executable memory

    c compiler: added __stdcall define

    c compiler: windows: auto assembler can deal with stdcall mangled symbols names, and c compiler can deal with unmangled symbols when stdcall is used

    c compiler: header files are used as table files. And tablefiles can have any name now

    added Java info similar to .net/mono info

    improved the .net info classlist performance (especially noticable in ceserver)

    ctrl+space on selected bytes in hexview will make the disassembler go there

    bunch of mono info improvements

    lua: treenode.Index is now writable

    redesigned the internals of structure dissect. Expect many new bugs there, please report! (I already know a few of them, but just waiting to get a report on them before fixing 😉 )

    updated the tcc library to a more recent version

    {$luacode} doesn't need dll injection to function anymore

    auto assembler DB command has been updated to allow relative changes. e.g: DB +1 +2 will increase the bytes 'db' is done at with 1 and 2 respectively

    you can't destroy luafile stream objects anymore. You now have to destroy the luafile itself

    added more language support for AA scripts

    added a new debugger interface: gdbserver

    error out scripts that try to access GUI controls from other threads. (remove threadsafegui.lua if you don't want it. But you will have a buggy CE)

    tablist can't be clicked while scanning is active

    removed the close button from the comments dialog

    memoryregion view columns can be sorted now

    C code: ANDROID define set on android targets

    lua: disassembler view now has a SelectionSize property

    lua: caretX and caretY are now exposed to synedit

    lua: TSynAutoComplete can be created

    lua: ModuleLoader can now load streams and tablefiles

    memory records can now set a value on freeze/unfreeze/restore to original on unfreeze

    memory records can hide the checkbox and choose to move the description to the furthest left

    you can now link a memoryview hexview with a structure window column, so it's address changes when the hexview changes

    patchscan will now tell you it's not going to work when you don't select any module

    improved dark mode visuals

    added option to ignore the upper byte of a pointer when doing a pointerscan (ARM memory tag security feature)

    groupscan now supports aobscan types as well

    aobscan in hexadecimal mode now supports the following operators: >XX : value has to be higher than XX,

    disassembler ARM64: Added some colors

    .net info: improved the class search

    .net info: static methods don't need an address anymore

    .net info: static methods now have a different color

    .net info: added a config window where colors can be changed

    .net info: invoking a method allows you to create objects using the dialog

    encodeFunction results generated in another architecture can now can used by decodeFunction

    structure dissect now follows the setPointerSize() directive better

    added lua include files

    cpuid recording in dbvm

    complete redesign of error handling in the mono data collector

    the monodatacollector is now multithread aware

    added a bunch of lua commands to make it easier to create manual process and modulelists

    added dmahelper.lua, which is an example script to show how to use direct memory access to get a processlist, and modulelist, and how to hook that info up to CE

    some lua callback now have a first parameter so they run even before ce's internal handler

    added ceserver command EXTCMD_DLERROR to get the error when module injection fails

    improved il2cpp method enum speed

    the threadsafe script terminator now shows a dialog asking you if you wish to kill the script or not

    lua: Added loadNewSymbols() so not all symbols need to be reloaded on dll injection

    lua: Added setSpecialScanOptionsOverride so you can control which memory regions to scan (handy for emulators)

    Fixes:

    Loooots of fixes in ceserver from symbollookup to debugging, pipes, basic initialization going wrong, etc...

    fixed symbol to address lookup picking an old version of a same named symbol instead of later (was an issue with symbollists, like ccode)

    fixed an error with .net/mono info giving an error when looking at a string

    fixed disassembling of some vector instructions

    fixed VEX instructions not working in 32-bit targets

    fixed the translation files not being up to date in the installer

    dissectcode high dpi fix

    fixed structure dissect without using a structure dissect window

    yet even more disassembler issues related to x86 vex and aarch64

    fixed issue when ticking and unticking a checkbox in the pointerscan config

    fixed some font colors and types so they adjust based on default windows config

    fixed luacode when the target is 32-bit

    fixed the memview disassembler bugging out when the window height is too small

    dbvm: fixed an issue that would crash DBVM

    Lua: Debugging scripts now doesn't delete existing debug routines

    Lua: Fixed StructureFrm.getSelectedStructElement()

    assembler x86_64: fix assembling ymm,m256 parameters

    assembler x86_64: fixed pextrd

    ultimap1: fixed the ret filter

    debug information is no longer available when no process has been opened yet

    c/ccode: windows.h and some other default header files can now be included without errors

    c/ccode: fixed issue with chkstk symbol

    mono: Fixed dealing with value_type parameters and method invoking

    fixed issue where dbvm trace would error out on the results

    fixed assembling pextrd

    some fixes regarding roundbraces and calculations

    android: fixed issue when il2cpp is inside an apk

    bunch of other android related fixes (java and mono)

    fixed network modulelist to be more accurate

    fixed pointerscan for value scan

    manual map dll's now also loads the exception handling structure

    February 14 2023:Cheat Engine 7.5 Released for public:

    February 8 2023:Cheat Engine 7.5 Released for Windows for Patreons (Mac and public will be here soon):

    I'm glad to announce the release of Cheat Engine 7.5 which has some really neat improvements over 7.4

    My patreon members can get it here

    (The public release will be here any day now. Waiting for the advertisers / network owners to accept it)

    Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater!

    Changes:

    from patreon 7.4.3 to public 7.5:

    removed the driver requirement for the access memory regions tool

    added 1 byte jmp instructions (that will install an exeption handler and place an int3 at the location)

    added a scanoption so you can skip unpaged memory. (should prevent targets from eating up RAM when scanned)

    reassemble() now rewrites an instruction using multiple lines when needed

    make some error messages more descriptive

    added an option to center the highlighted disassembler code to the center

    added an explanation why the driver won't load and a link with info on how to get it to load for now

    memoryrecord hotkeys can now be disabled individually

    codefilter: unwind info now gives less bad results

    added support for pseudo-ops like cmpss/sd/ps/pd

    lua: added ceserver commands

    lua: show a stacktrace on execution error

    lua: added convertToUTF8(stringbytetable, regioncode)

    made loading CT files with signatures possible under wine and proton

    from patreon 7.4.2 to patreon 7.4.3:

    ceserver: pipe support (mono data dissector)

    ceserver: added change memory protection capability

    ceserver: Available options can now be sent to the CE GUI

    .netinfo: Replaced the fields view with a tree

    network config: The processlist now has focus after opening a server

    lua: added virtualstringtree

    lua: added invertColor

    lua: added disassembleBytes(bytestring)

    autoassembler: now a visual warning is shown when nearby allocation fails

    autoassembler: the templates now generate 14 byte jmp safe original code blocks as well

    pointerscan now has a deviation option for "pointer must end with offset" to help find pointers back after update

    ultimap: added copy selected results to clipboard

    from patreon 7.4.1 to patreon 7.4.2

    ipt: Added intel process trace feature provided by microsoft.

    ceserver: Improve the modulelist fetch speed, more stable

    ceserver: option to disconnect from closed ceservers

    ceserver: the discovery list is now also a history list

    ceserver: implement injection on arm64 as well

    ceserver: also gets the fpu registers now

    assembler x86_64: prefer mov rax,[rip+xxx] over mov rax,[imm64]

    disasembler x86_64: switch from r#l to r#b because why not

    mono: the dll now has a versioncheck so that you don't accidentally mix monodatacollector dll's

    mono: deal with situations where there is no mainform

    mono/.net: the methodlist is now sorted by name

    better arm disassembler and assembler

    better arm64 disassembler and assembler

    the scanregions can be saved/loaded upon close/start ce (seperate option in settings)

    added an option to skip loading .PDB files

    a lot more functions are exposed to newstate threads

    added ranges scans to groupscan

    freeze+allow increase/decrease now also looks if the value is signed

    trainers: Forms and controls now scale based on DPI

    changing record showassigned/showashex now also applies to other selected entries

    texttraces now don't save as .cetrace but as .txt now

    ccode: #include now searches table files for files there as well

    ccode: the internal symbolhandler can now deal with stdcalled function symbols

    lua: added ImageIndex property to TTreeNode

    lua: added OnValuechanged and OnValueChangedByUser callbacks to MemoryRecord objects

    lua: added getOpenedFileSize()

    lua: added onHelpEvent callback

    lua: added releaseDebugFiles()

    lua: added enumRegisteredSymbolLists() and enumRegisteredSymbols()

    lua: added getBitmap method to ImageList objects

    from public 7.4 to patreon 7.4.1:

    added .Visible property to treenode entries

    added .VisibleRowCount and .TopItem to listviews

    added arm64 disassembling and assembling

    added lua function "runCommand"

    added a radiobutton to select if the generated script will use 5 or 14 byte jmps.

    conditional jumps can now deal 2gb+ destinations (will get rewritten)

    dotnetinfo: Performance improvement

    memory record hotkeys now have a "Only while down" option

    Updated the dbghelp to a more recent version which can better handle nowadys pdb symbols

    different memory allocations now get placed within the initial allocation block. Protection is changed afterwards

    tracer can now step over rep instructions

    lua stringstream now inherits from memorystream, so you have access to the Memory field

    lua: Added a callback for whenever the structure list is modified

    added architecture distinguishing to ceserver

    pressing escape in the hotkey form will now close it

    added nested structure support

    added string based custom types

    ctrl+enter in the disassembler now shows relative addresses from that point

    the diffcount in "find out what accessess/writes" will now stay even when disabling the option to find the number of different addresses an instruction accesses

    Fixes:

    from patreon 7.4.3 to public 7.5:

    vehdebug: Fixed a case where a new thread creation or other event would cause another event that would trigger at exactly the same time to get the exception ignored and just continued

    monodatacollector: fixed invoke method

    dotnetdatacollector: Fixed issue of loading a wrong version of dbgshim.dll

    fixed disassembling cvtdq2pd

    from patreon 7.4.2 to patreon 7.4.3:

    ceserver: Fixed extension loading in some cases

    ceserver: fixed stepping on x86 targets

    fixed the name showing as [physical memory] instead of the filename when opening a file

    fixed a rare error when scanning using specific options

    fixed some documentation in celua at some points

    fixed stackview in "more info" being garbage/access violation

    fixed tracer search for instructions ending with ]

    fixed enumExports lua function

    fixed issue where vehdebug would crash

    fixed the assembler from handing [rex+reg*x] as a symbol when debugging

    fixed the disassembler backlist

    fixed termination issue on the memscan object

    from patreon 7.4.1 to patreon 7.4.2

    Fixed the tracer search for instructions ending with a ]

    VEH debug: Fixed the potential of invalid handles being used

    Kernelmode debug and VEH debug: Fixed setting context on non suspended threads

    fixed the lua_pcallk delegate in the c# plugin example

    fixed speedhack on wine 7.0

    fixed high dpi issue of structure dissect on first view

    fixed high dpi issue on find what access/writes dialogs

    restored the anchor editor (was gone in 7.4.1)

    fixed .net info instance lookup issue

    fixed customtypes getting marked as string (bug introduced in 7.4.1)

    fixed runcommand

    fixed modalforms from losing their text color internally (bug introduced in 7.4.1)

    mac: fixed some progressbars not properly updating

    from public 7.4 to patreon 7.4.1:

    fixed the all type not finding 4 types when double was deselected

    fixed the "all" type when not using double

    fixed ccode esp access in 32-bit and "reg"f types

    fixed disassembling when using binutils for disassembly

    fixed the tablefiles menulist eating memory because they didn't get deleted properly

    fixed .net issues that use obfoscated modules and missing metadata

    fixed paring value starting with a - or +

    fixed assembling pmovmskb

    fixed disassembling vgather* vex256 instructions and allow usage of xmm/ymm registers as address (for instructions that allow it. Like this one)

    fixed the addresslist not giving a proper error when using multiple enable or disable section

    fixed error when using ctrl for speedhack hotkeys

    fixed the groupscan command parser from assigning wildcard to the wrong combobox

    fixed disassembling xchg eax/rax,xxx

    fixed lua custom type registering as float when using the non lua function method

    fixed small memoryscan issue for data at the end of a memoryblock

    ccode doesn't register useless symbols anymore

  • Программа для хранения базы знаний

    3 Темы
    5 Сообщения
    MasterGHM

    После использования Obsidian более месяца понял, что пока не нашел лучше программы для ведения базы знаний.
    При чем чем больше пользуешься тем вероятнее изменить стратегию ведения базы. Например, я отказался от множества vault в пользу трех: для работы на рабочем ПК, на смартфоне и на ноутбуке. Пока они все составляются не зная друг про друга. Большое их кол-во неудобная штука, т.к. переключаться между ними долго, искать в каждом отдельном так себе... Граф поможет искать все связи и ссылки. Возможно, что-то еще напишу по Obsidian. Думаю, что я изучил по Obsidian все, что мне нужно и по его основным плагинам, кроме написания сами плагинов (пока не потребовалось)

  • 3 Темы
    3 Сообщения
    P

    Товарищ Cake-san обновил свою табличку для работы с играми на Unreal Engine 5.xx
    Скачать с Goggle диск

  • 30 Темы
    68 Сообщения
    PitronicP

    Пользователь @MasterGH написал в Функция autoAssemble:

    // Скрипт похожий на таблицу АА

    Маленькое замечание. Два слеша используются для коментариев в асм. На луа используются пунктир не менее двух чёрточек. Если пользователь не разбирается, он не поймёт почему луа выдаёт ошибку. Тему поправил.

  • 49 Темы
    82 Сообщения
    MasterGHM

    В этом разделе находятся темы связанные с игровым движком Unity3d.
    В основном я буду писать темы по работе с этим движком.

Метки:
Скрипт сегодня №6
function onOpenProcess(processid)
  reinitializeSymbolhandler()
  local md5Process = GetMd5Process(processid)
  PrintMd5Process(process, md5Process)
  local isSupportedVersion = CheckingMd5CurrentProcess(md5Process)
  local lineResult = isSupportedVersion and 'Is supported version.' or 'Is not supported version.'
  if not isSupportedVersion then
    speakEnglish(lineResult, false)
    messageDialog('Error', lineResult, mtError, mbClose)
  end
end

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